everquest afk mercenary leveling guide

However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. The key is the respawn time for the zone. I will provide some quick ideas if that's not the direction you wanna go. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. Leveling up in Everquest 2 is very quick these days compared to before, but . When you come back Re-summon him and he will be your level again. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. The north and east pathways are the ones to focus on. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Not game breaking to say the least. and barrel your way to the second city. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. I came back and my toons went from level 3 to level 10!!! A: You must be carrying the plat on you in order to pay your merc. Outside the city are critters which can be pretty easily just wander killed. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. At 6-7 go into the middle cave and kill pumas. Once inside, just follow your map and keep heading back until mobs start getting close to your level. Read More! Each Stance has different focuses and allow the mercs to be more or less reactive. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. It's by far the fastest and is almost as easy as the Gribble missions. Kill bears, wolves, and snakes near the zone line to Blightfire. If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). Start killing everything around the front of the zone. Create a free website or blog at WordPress.com. A bunch of the missions and HAs are actually really fun too if done once or twice. As an alternative around 73, you can kill the pixies around the guild hall port in. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. I like to use to portal room for quick evacuation. At 65 I like to head up to the second levels and kill the higher level guys there. Mercs make leveling a million times easier so you can catch your friends and start playing with them! Finally, heres the math on why I believe this guide has value. It's very very easy to do, easily completed solo by all classes. Passive: Your merc will not attack anything. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. At around 91, head to the southern portion of the zone and start killing critters and ghosts. The mobs here are level 67. Balanced: This stance is exactly how it sounds. Best thing about this zone is the simplicity of getting to it. Dive to the bottom and click the big rock. Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. The lower level ones spawn outside their cave, with higher level ones as you move back. Find something else. Also, being a class like Paladin can make leveling in some places way faster. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. If you haven't done the others, they are still accessible. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. He is a raid target. That said, the HAs are the only thing that scale. A mercenary's icon will show their archetype and hailing them will tell you their class. So I will continue making changes as I see what works best and for who. Don't know how popular that still is, but it's still not hard to get anything done. Make sure that the Tank Merc has been assigned the role of Main Tank. A: Yes they do! Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. With a group you can pull them pretty easily and have access to a HUGE number of mobs. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. For example say you shrouded to level 10 Your mercenary will be free again. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. you will only be able to select an Apprentice Mercenary. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. I prefer to stay out of the fields if at all possible. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions In other words that means all those levels that you can't find groups, you can use him for. While you're on that sidebar, read the Returning/New Player FAQ. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. They respawn pretty quick and are higher level than most of the zone, so better exp longer. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. A: No mercs are not allowed in raid zones or most raid encounters. You will be doing these three HAs on a loop for a while. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. Level 5 Unlocked AA: Origin. Lots of mobs to kill here. Aggressive: If you or any group member is attacked, your merc will attack. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. But since I listed Dalnir, I felt I would be remiss to list this place. Abstruse armor is very serviceable. They are very social though and you may need some crowd control. When you rez your mercenary you will immediately be charged the Upkeep cost on him. I have never played F2P so I can't tell you how to negotiate that. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. Use mostly water pet in Classic era. unsure if they removed it or not). It's a matter of gear and group/box team composition. I normally just wander here, murdering the Cthulian nightmares that abound. Once you get there, it's party time. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. That said, some of the zones have been made hot zones. Just places that are more or less easy. You can hire a Mercenary at any Mercenary Liaison. Wall of Slaughter has repop time of 10 minutes and 40 seconds. Pathings. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. You're Not Done at . High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Some are also scattered amongst the buildings, just use "Find" to locate them. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Don't ask me for how you do each HA. Should be an easy time though. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. House of Thule armor is pretty damn good for it's level. They tank for you, heal for you, or dps for you. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! If you have a reliable interrupt though, pull like a madman and just prioritize those. See the New Player FAQ for more detailed information. All of the nameds are completely unlinked from the other mobs. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. They are pretty well all headshotable by 63. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. The exp is also really nice 75-80. It's called No Heroism Without Fear and begins at Investigator Drolmer. These levels will go by in a flash, but watch out for the spiders. There are some high level mobs there for the Berserker epic 2.0. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. This format works best for me and it's much easier to update than what I used to do. At 55-62 move to very center area of the zone and kill bigger shades and vampires. The west is a mess and quickly drops away forcing you to gate out one way or another. Favorite area is the Queen's castle area. Posted on February 24, 2013 by Almost Gaming. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. Do they take up a group slot? I played a cleric for 9 years until I finally left. Get a PL, swarm lower level content, do some HAs. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. I hope this just expands on his already awesome work. I just dislike this place in total. Coming from The Mines, start killing gnolls until 12. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. If you have that key from earlier or a rogue to pick the lock, go inside that building. Worth about half a level in that range. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. Some players are reporting trouble verifying their email address. Murder the "of Fire" mobs from 65 to 68. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. Lceanium (100-107) - There are a couple of decent camps here that I have used. Stay close to the friendly dragorn and watch out for nameds until 85. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. Stance: You're allowed to set the stance that you want your mercenary to be. Yet, player groups are hard to come by in the 60 to 80 level range. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. The north camp is the three rooms near Muramite Proving Grounds. So I will fix that. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. Check the sidebar of the subreddit for where to get them. It's very simple and zone is your oyster beyond that. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. The North Camp is the second camp when you reach level 77. It's still pretty decent at the 80-82 range, though there are better places. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. You will decimate all. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Stay at the entrance until you get to 80, then you can push into the north pathway. You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. I will lay out a few spots to hit in this range. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. Without further ado. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. It's accessible at level 75, so you can have J5 mercs 10 levels early. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. The key issue is that there are gobs of wandering mobs. DO NOT USE FOLLOW HERE. This is the only stance a Rogue merc will attack on. In comparison to their equivalent in Underfoot, the mobs are vastly easier. That is how GMs check. Watch out for the nameds. Everything has changed with the Seeds of Destruction expansion. per mob. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. Do her missions as well. Then go and start slaughtering crows, scarecrows, and doombugs. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. That's all I have for now folks. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. If you have a group, a great place to go is over to the bottom left of the top section of the zone. Will continue editing as I play through on different characters. Kill lots of rotdogs and snakes. I would suggest just not coming here. The Mercenary Liaison in Cresent Reach is due east of you, if you follow the path you'll run right into him. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. The mob density gets much thicker in both places, so it can be dangerous. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. Just get access to the second of his HAs, Artifacts of Great Importance. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. You will need invisibility, levitation, or balls of steel. A great place to solo for a lot of classes at 105 for AAs. A: Mercs are actually rather cheap to maintain. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction.

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everquest afk mercenary leveling guide